Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Tuesday, August 27, 2019

Space Engineers Learning to Survive and Never Surrender» Achievement Guide

This guide details how to unlock achievements in new scenarios.

Learning to Survive - Tasks

Containers with the necessary resources will be located at all facilities, so don’t worry about finding materials when you will do tasks.
Don't touch the ships yet! That it was not a waste a time. Ships accelerate more slowly, and the jetpack is also more mobile when braking. Use your jetpack until you get to the jumper ship.
To save fuel - as soon as you gain maximum speed, turn off the inertia dampeners (press “z” key) or the jetpack.
Don't repair everything. To perform any tasks, it is enough to do everything minimally, at the lowest cost.
Use saves - in case something goes wrong.

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Friday, August 23, 2019

No Mans Sky Beyond: Hotspots Tactics

Curious about the new Beyond content for bases? Well, this guide can help shed some light on how to dive in and really improve your base or your harvesting/mining operations.

Getting Started: Hotspots

With Beyond, there is now something called the Survey Device. This is a multitool mod that you can install, the blueprint for this can be found at the Nexus/Anomaly. Once installed, you can now scan for hotspots using the visor. Hotspots have different classes similar to everything else: C through S. The lower the class, the less productive the spot will be. There are currently three types of hotspots: Power, Gas, and Deep Mineral. Key thing to know here is that distance correlates to yield from the epicenter of the hotspot. The further away a generator/extractor is, the less yield it will have.
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Elite Dangerous Mining Painite, Best Spot to Mine

In this guide, I will give you some tips and details on Mining Painite, Giving you the best spot to mine, etc

At the moment, Painite is one of the best resources you can mine, without looking for Core asteroids. At average, you can sell Painite for 122,749, and with a maximum sell at 797,150 per canister. In one run, I was able to make atleast 156M credits.
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