Thursday, January 31, 2019

Resident Evil 2 - All Codes for Lockers, Safes, Chess

RESIDENT EVIL 2 / BIOHAZARD RE:2 Safe
Below you can find the codes that oppens the lockers, safes, statues, chess puzzles and other locked stuff in RESIDENT EVIL 2 / BIOHAZARD RE:2.

Leons Desk

  • Left handed Side: NED
  • Right handed Side: MRG
    • Reward: Extended Mag (Leon) Quickloader (Claire)

Locker Codes

  • 3rd Floor Locker: DCM
  • 2nd Floor Shower Room Locker: CAP
  • Upper Sewer Control Room Locker: SZF

Safe Combinations

  • West Office, 1st Floor Safe Combination: left 9, right 15, left 7 – Hip Pouch
  • East Wing Waiting Room Safe Combination: left 6, right 2, left 11 – Muzzle Brake for Leon, Extended Mag for Claire. 
  • Treatment Pool Room Safe Combination: Left 2, right 12, left 8 – Shotgun Stock for Leon, Hip Pouch for Claire.
    • Location of Codes: Two Combinations (West Office & Waiting Room) are found in a report in S.T.A.R.S. Office. One Combination (Sewers) is writen on the Safe itself (On the right side).

Hidden Items

After you develop (and ONLY after developing) the "Hidden Places" Camera Roll, there spawn 2 more items in the Police Station.
The Film Roll is Found in a small Room in the Sewers (you find also a Hip Pounch there)
  • East Wing Press Room, in the Table with the Cassette Radion on it: Claire: Bolts for Stun Gun, Leon: Nitro for Flamethrower
  • West Wing S.T.A.R.S. Office, Weskers Table: Custom Kit (Red Dot for Leons Magnum/Extended Mag for Claires SubMachineGun)

Portable Safes

Locations:
  • A Scenario: Shower Room / Linen Room 
  • B Scenario: Interrogation Room / Linen Room 
    • Reward: Replacement Keys for the Locker Room (to replace the 2 and 3 Button)
    • To solve these, you need to click the buttons so they trigger the lights in a counter-clockwise sequence. It doesn’t matter where you start, so long as the next light from the button you press is next to the one you just triggered. You can’t fail these, so just have a play around until you see which button controls which lights, then work out the best sequence. 
Hint: I took a piece of paper, and noted the buttons on the left from 1 to 8. Then i noted which button on the circle glowed, until i assigned all Pressable Buttons to all 8 glowable Buttons. Now you just have to start a full circle, doesn't matter where you start.
Important: EVERY BUTTON IS ONLY PRESSED ONCE, e.g. you have to press every button only one time !

Statue Codes (First Run)

  • Lion: Lion, Herb, Bird
  • Unicorn: Fish, Scorpion, Pot Spilling Water
  • Maiden: Woman's Head, Bow and Arrow, Snake

Statue Codes (Second Run)

  • Lion: Crown, Fire on Pedastal, Dove
  • Unicorn: Girl and Boy, Scales, Snake without a looped Tail
  • Maiden: Ram Head, Lyre, Crow

CHESS PLUGS PUZZLE

  • First Run: Right Wall: Pawn, Queen, King / Left Wall: Bishop, Rook, Knight
  • Second Run: Right Wall: Pawn, Rook, Knight / Left Wall: Queen, Bishop, King

LAB CODES (Tetris Shaped Buttons)

  • Combination 1st Run: 3123 & 2067
  • Combination 2nd Run: 2048 & 5831
    • (The Buttons got shapes on it. Ignore that and press the buttons just like you would on a number contain keyboard)

Dispersal Cartridge Lab Mixture Puzzle

  • First Run: Red, Green, Blue, Red, Green, Blue, Red, Green
  • Second Run: Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green

Sherrys Room Puzzle

Starting Positions are random. Final Layout must be:
  • Front: Circle, Square, Star, Square, Star
  • Top: Square, Triangle, Circle, Star, Triangle

This is just a short list for those who don't want to search by themselves. If you want to search by yourself, just don't use Guides.

Guide by zylo4u
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