This is an ironsight beginner guide for gameplay basics and gamemodes
Showing posts with label Violent. Show all posts
Showing posts with label Violent. Show all posts
Friday, August 23, 2019
Tuesday, August 6, 2019
The Fan All Endings Guide
The Fan is short so be sure to play it at least once before reading this guide.
I made this only as a quick reference to quickly advance in the game and get to the end as fast as possible after my first playthrough.
I made this only as a quick reference to quickly advance in the game and get to the end as fast as possible after my first playthrough.
Thursday, January 31, 2019
All Unlockable Items / Modes in Resident Evil 2
Here's a complete list with all the Items / Modes in Resident Evil 2 remake, and how to obtain them.
Unlock Infinite Weapons
Infinite Samurai Edge (Original Model)
Beat Standard Difficulty with S-Rank. The time requirement is 3:30:00 for Leon A / Claire A & 3:00:00 for Leon B / Claire B.
Infinite LE-5 Submachine Gun
Beat Hardcore Difficulty with S-Rank. The time requirement is 2:30:00 for Leon A / Claire A & 2:00:00 for Leon B / Claire B.
Infinite Combat Knife
Destroy All 15 Mr. Raccoons.
Infinite ATM-4 Rocket Launcher
Beat Leon’s story on Hardcore with S+ Rank (doesn’t matter if A or B scenario, either will unlock it). The time requirement is 2:30:00 for A-Scenario / 2:00:00 for B-Scenario. To get S+ you are not allowed to use any infinite ammo weapons as they void S+ and restrict you to normal “S” rank! So you must play without using any of the above infinite ammo weapons, just leave them in the item box. Furthermore, you can only make up to 3 manual saves for S+. If you make 4 manual saves it turns into S rank.
Infinite Minigun
Beat Claire’s story on Hardcore with S+ Rank (doesn’t matter if A or B scenario, either will unlock it). The time requirement is 2:30:00 for A-Scenario / 2:00:00 for B-Scenario. To get S+ you are not allowed to use any infinite ammo weapons as they void S+ and restrict you to normal “S” rank! So you must play without using any of the above infinite ammo weapons, just leave them in the item box. Furthermore, you can only make up to 3 manual saves for S+. If you make 4 manual saves it turns into S rank.
Unlock Modes
Leon's Story Second Run Mode
Beat Claire's Story, any difficulty and rating OR beat Claire's Second Run.
Claire's Story Second Run Mode
Beat Leon's Story, any difficulty and rating OR beat Leon's Second Run.
The Fourth Survivor Mode (Play as Hunk)
Beat the Second Run Mode.
Tofu Survivor Mode (play as Tofu)
Beat The Fourth Survivor Mode
Unlock Tofu Characters
Konjac - Complete Tofu Survivor as Tofu.
Uiro-Mochi - Complete Tofu Survivor as Tofu.
Flan - Complete Tofu Survivor as Konjac.
Annin Tofu - Complete Tofu Survivor as Uiro-Mochi.
Guide by Dioroxic
Resident Evil 2 - All Codes for Lockers, Safes, Chess
Below you can find the codes that oppens the lockers, safes, statues, chess puzzles and other locked stuff in RESIDENT EVIL 2 / BIOHAZARD RE:2.
The Film Roll is Found in a small Room in the Sewers (you find also a Hip Pounch there)
Important: EVERY BUTTON IS ONLY PRESSED ONCE, e.g. you have to press every button only one time !
This is just a short list for those who don't want to search by themselves. If you want to search by yourself, just don't use Guides.
Leons Desk
- Left handed Side: NED
- Right handed Side: MRG
- Reward: Extended Mag (Leon) Quickloader (Claire)
Locker Codes
- 3rd Floor Locker: DCM
- 2nd Floor Shower Room Locker: CAP
- Upper Sewer Control Room Locker: SZF
Safe Combinations
- West Office, 1st Floor Safe Combination: left 9, right 15, left 7 – Hip Pouch
- East Wing Waiting Room Safe Combination: left 6, right 2, left 11 – Muzzle Brake for Leon, Extended Mag for Claire.
- Treatment Pool Room Safe Combination: Left 2, right 12, left 8 – Shotgun Stock for Leon, Hip Pouch for Claire.
- Location of Codes: Two Combinations (West Office & Waiting Room) are found in a report in S.T.A.R.S. Office. One Combination (Sewers) is writen on the Safe itself (On the right side).
Hidden Items
After you develop (and ONLY after developing) the "Hidden Places" Camera Roll, there spawn 2 more items in the Police Station.The Film Roll is Found in a small Room in the Sewers (you find also a Hip Pounch there)
- East Wing Press Room, in the Table with the Cassette Radion on it: Claire: Bolts for Stun Gun, Leon: Nitro for Flamethrower
- West Wing S.T.A.R.S. Office, Weskers Table: Custom Kit (Red Dot for Leons Magnum/Extended Mag for Claires SubMachineGun)
Portable Safes
Locations:- A Scenario: Shower Room / Linen Room
- B Scenario: Interrogation Room / Linen Room
- Reward: Replacement Keys for the Locker Room (to replace the 2 and 3 Button)
- To solve these, you need to click the buttons so they trigger the lights in a counter-clockwise sequence. It doesn’t matter where you start, so long as the next light from the button you press is next to the one you just triggered. You can’t fail these, so just have a play around until you see which button controls which lights, then work out the best sequence.
Important: EVERY BUTTON IS ONLY PRESSED ONCE, e.g. you have to press every button only one time !
Statue Codes (First Run)
- Lion: Lion, Herb, Bird
- Unicorn: Fish, Scorpion, Pot Spilling Water
- Maiden: Woman's Head, Bow and Arrow, Snake
Statue Codes (Second Run)
- Lion: Crown, Fire on Pedastal, Dove
- Unicorn: Girl and Boy, Scales, Snake without a looped Tail
- Maiden: Ram Head, Lyre, Crow
CHESS PLUGS PUZZLE
- First Run: Right Wall: Pawn, Queen, King / Left Wall: Bishop, Rook, Knight
- Second Run: Right Wall: Pawn, Rook, Knight / Left Wall: Queen, Bishop, King
LAB CODES (Tetris Shaped Buttons)
- Combination 1st Run: 3123 & 2067
- Combination 2nd Run: 2048 & 5831
- (The Buttons got shapes on it. Ignore that and press the buttons just like you would on a number contain keyboard)
Dispersal Cartridge Lab Mixture Puzzle
- First Run: Red, Green, Blue, Red, Green, Blue, Red, Green
- Second Run: Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green
Sherrys Room Puzzle
Starting Positions are random. Final Layout must be:- Front: Circle, Square, Star, Square, Star
- Top: Square, Triangle, Circle, Star, Triangle
This is just a short list for those who don't want to search by themselves. If you want to search by yourself, just don't use Guides.
Guide by zylo4u
Easy ways to kill Lickers in Resident Evil 2
Lickers are tough opponents in Resident Evil 2 and may players have problems to deal with them. Below you will find some easy ways to kill Lickers with little effort.
That which shatters against mere zombie flesh is in fact the #1 Anti-Licker weapon in your arsenal.
Equip your knife.
Ready your knife. Carve the tip across your chest and allow the crimson river to flow. Emit your warcry.
Every time your knife connects with exposed brain matter, the Licker will flinch and move slightly. Your task now is to control your assault and keep it stunned during the lobotomisation process.
(If you manage to find yourself behind the Licker, good! Every knife attack from behind - no matter where it connects - will cause it to flinch.)
A good 6-12 slashes, dependent on difficulty, should do the trick. Don't be put off even if the Licker rears up in an attack animation, you can still score "brainshots" as if the hitbox hadn't moved.
(This is likely unintended; the developers probably didn't think we'd have the balls to engage in knife fights with Lickers. They were wrong. I laugh at them.)
Rejoice at your unspent ammunition!
(Victory lap not required or actually recommended.)
The next time you think about halving a knife's durability stabbing a zombie in the chest without killing it, remember; that could've been a dead Licker.
Floored zombies can be knived to death, preferrably from behind, if you have the blades to spare.
You can shoot a zombie in the face or leg and run past while it's flinching.
Birkin's human head takes as much damage as the large, exposed eye.
There's no need to waste all of your ammunition, like me, during the first encounter. Playing on Hardcore I ended up using two grenades, two first aid sprays and all of my pistol and shotgun ammunition to take him out; a rematch focused on headshots with the pistol left me with 8 shotgun shells, 42 pistol rounds, 1 grenade and zero healing items used.
Ignore the eye and go for the head. Kite him around the area and take advantage of his downtime after the large, overhead swing. Headshots will also cause him to flinch; be careful not to waste shots on his hand if he holds his face with it.
The Mighty Knife
Don't underestimate the knife, my friend.That which shatters against mere zombie flesh is in fact the #1 Anti-Licker weapon in your arsenal.
Equip your knife.
Be Brave, Stay Wild
You're in Licker territory. Draw its attention with a brief jog and watch it come screaming towards you, unaware that the Licker is about to become... the Licked.Ready your knife. Carve the tip across your chest and allow the crimson river to flow. Emit your warcry.
Licker 2: Lobotomise Me
With the Licker at your feet, preferrably baited around a corner or some obstacle as to not allow it to close the gap with a leaping attack (which will hurt and potentially put you in a bad situation), aim as far down as possible and slash the thing repeatedly in the face.Every time your knife connects with exposed brain matter, the Licker will flinch and move slightly. Your task now is to control your assault and keep it stunned during the lobotomisation process.
(If you manage to find yourself behind the Licker, good! Every knife attack from behind - no matter where it connects - will cause it to flinch.)
A good 6-12 slashes, dependent on difficulty, should do the trick. Don't be put off even if the Licker rears up in an attack animation, you can still score "brainshots" as if the hitbox hadn't moved.
(This is likely unintended; the developers probably didn't think we'd have the balls to engage in knife fights with Lickers. They were wrong. I laugh at them.)
Lap of Victory
As the Licker lurches to one side and enters the death animation, take the time to whisper sweet nothings into where you think your knife's ear should be. Sheath it with the absolute care and respect it deserves.Rejoice at your unspent ammunition!
(Victory lap not required or actually recommended.)
The next time you think about halving a knife's durability stabbing a zombie in the chest without killing it, remember; that could've been a dead Licker.
Miscellaneous Bonus Tips: Saving Ammunition Early Game & (Probably) Beyond
Shooting a zombies' leg off is always more efficient than trying to kill it, just be aware it can still crawl and bite you if you're planning to return to the area. Check your map; if a room is red, there are items still to be found. If you know you'll be returning later, a sea of crawling zombies will slow you down.Floored zombies can be knived to death, preferrably from behind, if you have the blades to spare.
You can shoot a zombie in the face or leg and run past while it's flinching.
Birkin's human head takes as much damage as the large, exposed eye.
There's no need to waste all of your ammunition, like me, during the first encounter. Playing on Hardcore I ended up using two grenades, two first aid sprays and all of my pistol and shotgun ammunition to take him out; a rematch focused on headshots with the pistol left me with 8 shotgun shells, 42 pistol rounds, 1 grenade and zero healing items used.
Ignore the eye and go for the head. Kite him around the area and take advantage of his downtime after the large, overhead swing. Headshots will also cause him to flinch; be careful not to waste shots on his hand if he holds his face with it.
Guide by Disembowell
Mr Racoon Locations in Resident Evil 2 Remake
Mr Raccoon (Clair & Leon)
You’ll need to go through both RESIDENT EVIL 2 / BIOHAZARD RE:2 campaigns to find and destroy all 15 of the Mr. Raccoon statues. If you managed to do it, you’ll unlock the Vermin Extermination record and, more importantly, the Combat Knife Infinite Bonus Weapon.You can collect the Mr Raccoon statues by loading old saves, so it's not necessary to replay from start.
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| In the West Office, near cardboard boxes stacked on a shelf. |
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| On the second floor of Raccoon City Police Station, in the S.T.A.R.S. office. You’ll find in the bottom right corner of the office beside a computer monitor. |
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| Head to the firing range below the police station and go through the door into the range to find Mr. Raccoon figure below a target. |
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| In the Break Room, look at the foot of the bunk bed and the statue will be behind the bag on the ground. |
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| Another Mr. Raccoon can be found outside the Chief’s Office by the stairwell on the second floor of the police station, sitting on a table. |
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| A Mr. Raccoon statue can be found on a windowsill in the hallway at the back of the West Storage Room that you can access through the Clock Tower. |
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| Head to the back of the Cafeteria in the Lab to find a Mr. Raccoon on a table beside the ladder. |
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| Retrieve the Signal Modulator from the Laboratory, then head to the Nap Room. Once inside, you can find a Mr. Raccoon is on a shelf in a sleep chamber. |
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| Head towards the Supplies Storage in the Sewers and you’ll find one behind a stack of boxes. |
Leon Only
The following Mr. Raccoon statues can be found while playing as Leon only:
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| Mr. Raccoon can be found immediately after escaping the giant alligator in the sewers. Once it’s dead, look to the opposite side of where the ladder descends to find him. |
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| You’ll be able to find another in the Incinerator Room when playing as Ada in Leon’s campaign, close to a large bag. |
Claire only
You can find the next lot of Mr. Raccoon statues while playing as Claire only:
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| After fleeing the parking lot, run through the city until you reach the area with the dogs and board the bus. Mr. Raccoon can be found near the steering wheel. |
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| Head to the Orphanage and head to the room filled with play equipment and beds. You can spot it when playing as Sherry, but you’ll need to play as Claire to destroy it. |
Guide by SaS MaKaVeLi
Thursday, May 10, 2018
[Welcome to the Game II] Quick Guide
This guide will help you get started with Welcome to the Game II, by explaining to you the basic concepts and strategies of the game.
Also, if you have any other troubles that my guide doesn't end up fixing for you, feel free to add me and we can try to solve whatever issues you may be having to the best of our abilities. (I plan on adding screenshots in the near future in order to make it easier to understand what it is that I'm talking about)
P.S.: One of the first things you want to do when loading up a new save is obtaining the flashlight (in the situation that the power goes out on your floor). The flashlight can be located on the nightstand next to the bed. Once you pick up the flashlight, in order to turn it on all you need to do is push F and you should be set for whenever the power goes out.
Introduction
Now before we start, let's all come to agree that this game is far more harder than its predecessor, and the fact that no one is making any real progress really stumps everyone what what we're supposed to do. This guide will serve to help you, based off of everything I've come to learn during my own gameplay experience, as well as watching other streamers play the game.Also, if you have any other troubles that my guide doesn't end up fixing for you, feel free to add me and we can try to solve whatever issues you may be having to the best of our abilities. (I plan on adding screenshots in the near future in order to make it easier to understand what it is that I'm talking about)
P.S.: One of the first things you want to do when loading up a new save is obtaining the flashlight (in the situation that the power goes out on your floor). The flashlight can be located on the nightstand next to the bed. Once you pick up the flashlight, in order to turn it on all you need to do is push F and you should be set for whenever the power goes out.





















