Friday, August 23, 2019

PAYDAY 2 Stealth Build

A PAYDAY 2 stealth build meant to be an allrounder for the most part.
Mastermind Skills PAYDAY 2 Stealth Build
Mastermind Skills PAYDAY 2 Stealth Build

Enforcer Skills PAYDAY 2 Stealth Build
Enforcer Skills PAYDAY 2 Stealth Build

Technician Skills PAYDAY 2 Stealth Build
Technician Skills PAYDAY 2 Stealth Build

Ghost Skills PAYDAY 2 Stealth Build
Ghost Skills PAYDAY 2 Stealth Build
There are 3 skill points left and I really can't think of anything to spend them on. Oh, and for the technician tree you can swap aced "Kickstarter" for aced "More Firepower".

Now you may be wondering as to why the hell I have "Low Blow" basic, well the answer to that is because on certain maps such as Shadow Raid, Murky Station, Scarface Mansion, Hoxton Revenge, there are enemies such as Murkywater Soldiers and Sosa's Guards, these two enemies have extremely high health on harder difficulties if they are alerted and a regular Car-4 or even Galant may not even kill them in 1 regular shot which may cause them to start firing alerting everyone which is why crits come into play since they will stop something like that from happening, and because I also had nothing else really helpful to spend points on.

I also didn't grab "High Value Target" because the marked enemies extra damage output only applies to special enemies, even if it did apply to non-special enemies in stealth they would just die in 1 shot if not alerted since you can only mark them when they aren't alerted.

Weapons

Galant Rifle

Tanker Barrel
The Bigger the Better Suppressor
Concealment
Compact Laser Module
Magpouch Stock


OR

OVE9000 Saw (Primary)
Concealment/Total Ammo
Silent Motor
Durable Blade

Judge Shotgun
000 Buckshot
The Silent Killer Suppressor
Concealment
Compact Laser Module


Burglar/Yakuza/Hacker

Shuriken/Ace of Spades/Throwing Knife/Throwing Axe/Javelin/Pocket ECM Device/Molotov Cocktail (Molotov Cocktail is only for Yakuza players trying to get 20% movement speed active)

Weapon Butt/Kunai/Stainless Steel Syringe (Give the guards autism, Karen Approves).

Primary Deployable: ECM Jammer/Body Bag Case/Trip Mines and Shaped Charges/Ammo Bag.

Secondary Deployable: ECM Jammer/Body Bag Case/Trip Mines and Shaped Charges/Ammo Bag
Guide by (PHL$) Hoxo
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