Wednesday, October 13, 2021

Dead by Daylight - The Holy Survivor Trinity Perks (Sarcastic)

The Holy Survivor Trinity Perks (Sarcastic) 3 Perks idea for Survivors that would definitely balance the game for sure ! Introduction As a Killer main player, I've seen a lot of Survivors getting upset after losing a match and they always got a reason to complain about. Sometimes it's about your perks, your accessories or even the killer you play. Let's not start the infinite debate about camping & tunneling tho'.  Over the past few years we (Killer mains) have buried some of our best partners falling on their graves nerf after nerf let me name a few :  Freddy Krueger - 9 nerfs since 1.8.1 but patch 3.1.0 was the final blow for him. The Pig - 5 nerfs since 2.0.0 (yes she's getting a new iridescent accessory soon but hey iridescent.) The Legion - 11 nerfs since 2.5.0 (nothing to say here, I mean 11 nerfs it just speaks for itself.) (according to deadbydaylight.fandom)  RIP to them and the money we spent buying them.  Anyway, let's just mention those 3 without talking about accessories & offerings nerfs 'cause it'd be too long.  ---  So, after being told that I play "toxic" whenever I got a 4k or even less, I started to think about how a Killer could play so the Survivors could enjoy their game without being frustrated.  Run around & let them do the gens ? Well, where's the purpose if the Killer ain't killing ?  Play without perks nor accessories ? Barely playable unless you're highly super skilled (which isn't my case unfortunately)  What about Tunneling ? In fact, whenever you chase a Survivor he'll say you're a tunneler anyway so you can't do much about it. Some people just want the maximum chase points and leave without a scratch which is almost impossible when you assume most of the Survivors will not try to lose you. Instead they wait for you at every shack pallet or window and sprint around so you must be blind to lose that type of player.  And Camping ? Most of the time when you hook a Survivor, one of his fellow comrade will try to unhook him 2 seconds after in front of you or show himself to start a chase around the hook area so why would you leave the place when you know what he's trying to do ? But sometimes let's be honest, I camp to secure that one looper from the Russian bodyblock/flashlight esport team so they can't escape all together.  With that being said, I think the solution is not in the game yet so I thought about new perks, forget about miserable perks like Decisive Strike, Spine Chill & Dead Hard. I got you brand new balanced perks that will guarantee you in 100% of the case a victory and a collapse for the Killer but you're a Survivor you don't care about that.  Let me introduce : The Holy Survivor Trinity (no camp, no tunnel, no kill) Intervention Alright let's get into it, the first perk I thought about was a weapon addon, but not a common weapon tho'. One of the most emblematic sniper rifle Call of Duty ever designed in a game. El famoso Intervention from MW2. It was so satisfying to play with and if you're not under 20, then you might have known the golden era of FPS games back when we used to deal with our problems in a 1v1 sniper only in Rust (most of the time it ended in a UMP-45/G-18 Akimbo TDM tho'.)   Teachable - ??? - Perk  Start the game with a Modern Warfare 2 relic to one shot the Killer in a 780 meter radius. Comes with infinite ammo and cannot be dropped. If the Killer got killed, both exit gates instantly open so the remaining Survivors can escape. If you shoot at the exit gate's switch box you have 50% chance to disrupt it resulting the gate to instantly open.  « Dogs. I hate dogs. » -John "Soap" MacTavish Stuntin' Like Tachanka Comes now the 2nd perk of the list. No need to introduce him anymore, Tachanka is the all-mighty operator of Rainbow Six : Siege. The legend said that before his ability rework all he needed was a god mode to be playable and some players even said that he does have a god mode since the release of the game. Might be a secret feature tho'. With this perk, no need to worry about camping, tunneling anymore. I mean no need to worry about the Killer anymore, the guy is basically useless now and you can enjoy your game and even take the time to show off your 10 bucks Meg Thomas outfit to your Survivor partners.   Teachable - ??? - Perk  On start-up Stuntin' like Tachanka activates : You cannot receive any type of damage during the whole game. Killer suffers from a permanent Hindered Status Effect if he tries any attack.  « Go ahead, impress me. I've seen it all. » - Lord Tachanka   Killing Not Killing And finally, the 3rd perk of this holy cursed trinity. We (Killer mains) know y'all tired of Noed, Ruin, Chili BBQ, Lightborn you name these ♥♥♥♥♥♥♥ perks Survivors complain about all the time. No more ! This is like playing against a level 1 Killer all the time, because without perks, well he can't really do much.   Teachable - ??? - Perk  You're not afraid of the Killer, he's afraid of you. Disable all 4 Killer's perks on start-up until a Survivor escapes by the hatch.  « It's a surprise tool that will help us later ! » - Mickey Mouse
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